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Access orders from our old Amiga Addict or Pixel Addict websites.

More from our archive on this issue's topics:

Series & tutorial parts continued in other issues:

Sony PlayStation MIPS Assembly coding tutorial
This issue: Part 12

Templeman's Treasures (Roy Templeman explores his rare hardware collection)
This issue: Acorn A5000 Alpha

  • PA #5 - Roy Templeman on collecting rare and obscure computers
  • PA #21 - Templeman and the Elite fan community
  • PA #29 - Mattel Aquarius
  • PA #33 - Tomy Pyuuta
  • PA #34 - Commodore MAX
  • PA #35 - previous Templeman's Treasures installment

Flight sims series (ongoing coverage of classic simulators)
This issue: continues the series

  • PA #35 - F-16 Combat Pilot (series launch)

Related from our archive:

  • PA #1 (Steve Jobs and Bill Gates history - this issue's cover traces how Gil Amelio paved the way for Jobs' return to Apple)
  • PA #4 (Jeff Minter interview - this issue speaks to Paul Docherty, director of the Heart of Neon film about Minter)
  • PA #24 (History Of MicroProse - context for the continuing flight sims series)

Full index of all our multi-part series, tutorials and recurring topics: Article Series and Tutorials Index

Issue 36 of Pixel Addict tech history magazine includes:

  • David Crookes tells the story of Gil Amelio, the CEO who inherited Apple at its lowest point in the mid-90s and paved the way for Steve Jobs' return.
  • We talk to filmmaker Paul Docherty about Heart Of Neon, his new documentary on the life and games of Jeff Minter.
  • Veteran programmer Phil Spilsbury asks whether the Y2K bug was a problem that never was.
  • Russ Smith joins Elliot (Cruxinc) for the twisting and triumphant tale of a scrapped Acorn A5000.
  • Steve Cooper shows how Sega's SVP chip pushed the Mega Drive's limits to make Virtua Racing possible.
  • Our flight sim series continues as we explore Lucasfilm's trilogy of WW2 air combat, starting with Their Finest Hour.
  • Templeman's Treasures looks at the Sinclair ZX80, the computer that made Britain believe it could.
  • Gareth Qually reviews the long-awaited C64 sequel Impossible Mission III, while Homebrew Heroes covers Return To Blacktooth, Dracula: Dark Reign, The Book of Rynn and Self Simulated: Pinball Anomaly, and we see if Spectrum beat-em-up Sweet Fightin' +2 is a winner.
  • Tom (aka Greenscreen) explains how he squeezed Epic's 1998 classic onto a 10MHz 286 PC with Unreal CGA.
  • Allan Turvey on bringing back the much-loved publisher Gremlin Graphics.
  • A look back at DreamWeb, why Peggle is better than Golden Axe, and how Alex Tew paid off his student loan with The Million Dollar Homepage.
  • Our PlayStation coding series reaches part 12 with collision detection, plus we test the Gameye collection app and review the book Iconic Phones.
  • Former Bullfrog developer Alex Trowers signs off with his console history, plus Pop Culture, News and Events.
  • Plus lots more..!

ISSUE 36 - PRE-ORDER NOW, SHIPPING NOVEMBER 2026

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Pixel Addict Magazine Issue 36

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