More from our archive on this issue's topics:
Series & tutorial parts continued in other issues:
AMOS Professional coding tutorial
This issue: Part 3
- AA #23 - Part 1 (Programming In AMOS)
- AA #24 - Part 2
- AA #26 - Part 4
- AA #27 - Part 5
- AA #28 - Part 6
- AA #29 - Part 7
- AA #30 - Part 8
- AA #31 - Part 9
- AA #32 - Part 10
- AA #33 - Part 11
- AA #34 - Part 12
- AA #35 - Part 13
- AA #36 - Part 14
- AA #37 - Part 15
- AA #38 - Part 16
Creative Revolution column (rolling AA column on creative software)
This issue: Animation In Imagine
- AA #4 - column launch
- AA #5 - Vista Pro
- AA #6 - Cinema 4D
- AA #7 - Brilliance
- AA #8 - The Format To End All Formats
- AA #9 - Imagine A World
- AA #10 - Art Department Pro (ADPro)
- AA #11 - Changing Faces (Amiga fonts)
- AA #12 - Cinemorph
- AA #13 - Deluxe Paint
- AA #15 - Animation In Vista Pro
- AA #16 - ImageFX
- AA #17 - Cinema 4D
- AA #18 - ARexx
- AA #21 - Brilliance Animation
- AA #22 - Imagemaster RT
- AA #26 - Animation In Imagine (Part 2)
- AA #27 - Deluxe Paint IV+
- AA #28 - Deluxe Paint IV
- AA #29 - ImageFX Animation
- AA #30 - Experimenting With Colour In ImageFX
- AA #31 - ImageFX Compositing
- AA #32 - ImageFX Finale
- AA #33 - Sculpt Animate 4D
- AA #34 - Digi-Paint 3
- AA #35 - Caligari
- AA #37 - Making A Worms Level With PPaint
- AA #38 - Fantavision
- AA #41 - The creative world before/after Amiga
- AA #43 - Imagine
- AA #44 - Imagine 5 (3D)
Other issues with articles on the same topics:
Amiga Addict Christmas / festive issues
This issue: Christmas Special 2023 (James Pond RoboCod)
Related from our archive:
- AA #18 (Ocean Software)
- AA #22 (Magnetic Fields)
- PA #20 (Magnetic Fields)
- AA #12 (Revolution Software / Beneath A Steel Sky)
- AA #24 (Revolution Software / Beneath A Steel Sky)
- PA #11 (Revolution Software / Beneath A Steel Sky)
Full index of all our multi-part series, tutorials and recurring topics: Article Series and Tutorials Index
ISSUE 25 - Christmas Special 2023 includes:
- Remember iconic Amiga games such as James Pond 2: Codename RoboCod, Morph, Diggers and Brutal Sports Series Football? We sure do! That's why our cover story this issue recounts the story of Millennium Interactive. We interview Tony Fagelman and David Nye of Millennium Interactive for the full scoop and behind-the-scenes stories on this prolific games publisher.
- Interview with Brian Sharp of Amiga Action magazine fame.
- Festive Flashback - interviews with Amiga icons Jon Hare (Sensible Software), Bill Harbison (Ocean), Paul Rand (Computer and Video Games magazine), Andrew Morris (Magentic Fields), Tony Warriner (Revolution Software) and Tony Fagelman (Millennium)!
- Latest Amiga game releases: Pleiades 3D and NIGHT/SHIFT.
- Classic games revisited with Flashback and Roadkill.
- Free playable coverdisk demo game, Boom!
- Interview with the team behind the amazing ReA4091 SCSI Host Adapter, Chris Hooper and Stefan Reinauer.
- We catch up with Darren Glenn to get the history and fascinating story behind his Bambi Amiga 1200 web hosting service.
- HTML website creation using the Amiga.
- AA's Classic Coverdisk Of The Month section discusses Psycho Santa from The One Amiga magazine.
- Amiga 600 accelerators roundup.
- Hardware profile: Amiga DraCo and Casablanca computers.
- Animation in Imagine. Our resident 3D artist and animator, Gareth Qually explains how to animate a Christmas scene using this powerful software.
- Amigas were once used many dance clubs and at gigs/events to power the lights and visual effects. We reveal the hardware used to achieve this.
- Part three of our Coding in AMOS Professional tutorial.
- Our regulars including former-Sensible Software's Stoo Cambridge, Amiga news, user groups and demoscene.
- Plus lots lots more..!
Also from our archive: Amiga Addict Issue 18 - NewTek Video Toaster · Amiga Addict Issue 22 - Magnetic Fields · see full list
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